Town: Ǔm Cē̂y Kēä

Ǔm Cē̂y Kēä

Ǔm Cē̂y Kēä
Example Goblin architecture.
StateConfederation of Goblin Tribes
ProvenceVoī̂mêē Region
RegionÙki̊so Basin
Founded951
Community LeaderHigh Chief Māshī Mbōb 'Roxy Buble' Gó̄shīy Ga̋chī Mb̪f̄kī̌ Rē̄ Mboīy
Area5 km2 (2 mi2)
Average Yearly Temp13°C (55°F)
Average Elevation4118 m (13510 ft)
Average Yearly Precipitation303 cm/y (119 in/y)
Population1349
Population Density269 people per km2 (674 people per mi2)
Town AuraChronomancy
Naming
Native nameǓm Cē̂y Kēä
Pronunciation/ʌ̌m/ /kæ̂iː/
Direct Translation[casual] [darling]
Translation[Not Yet Translated]

Ǔm Cē̂y Kēä (/ʌ̌m/ /kæ̂iː/ [casual] [darling]) is a subtropical Town located in the Voī̂mêē Region of the Confederation of Goblin Tribes.

The name Ǔm Cē̂y Kēä is derived from the Goblin language, as Ǔm Cē̂y Kēä was founded by Shegêbepí Shegëm Trgadsm, who was culturaly Goblin.

Climate

Ǔm Cē̂y Kēä has a yearly average temperature of 13°C (55°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a freezing -1°C (31°F). Ǔm Cē̂y Kēä receives an average of 303 cm/y (119 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Ǔm Cē̂y Kēä covers an area of nearly 5 km2 (2 mi2), and an average elevation of 4118 m (13510 ft) above sea level.

Overview

Ǔm Cē̂y Kēä was founded durring the late 11th century, by Shegêbepí Shegëm Trgadsm. The establishment of Ǔm Cē̂y Kēä suffered from many setbacks, delays, and obsticles, most notably a group of Ǔm Cē̂y Kēä which required millitary assistance exterminate before the community could finish being built.

Ǔm Cē̂y Kēä was built using the conventions of Goblin durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Ǔm Cē̂y Kēä is no diffrent. The town's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Ǔm Cē̂y Kēä is buildings have been located at convienant points along the pond Ǔm Cē̂y Kēä was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the premissive worn bedrock streets flow where they are able to be made rather than folowing the most convienant paths. The town is protected by a series of wooden fences ringing the town's parimiter, which are likly intended to keep varrious beasts out of town rather than protect it from attack by any intelegent agents. Ǔm Cē̂y Kēä's bare minimum defences are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

A look around Ǔm Cē̂y Kēä seems to be home to a quite vibrant and boisterous community. Everywhere one looks they can see people going out their daily business with a smile and a spring in their step. Children play loudly in the streets, causing untold havoc as youth are want and allowed to do. On second glance, that chaos continues into adulthood. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.

Civic Infrastructure

Ǔm Cē̂y Kēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ǔm Cē̂y Kēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ǔm Cē̂y Kēä's parks.

Ǔm Cē̂y Kēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ǔm Cē̂y Kēä.

Ǔm Cē̂y Kēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ǔm Cē̂y Kēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ǔm Cē̂y Kēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ǔm Cē̂y Kēä's public wards, blessings, and other arcane systems.

Ǔm Cē̂y Kēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ǔm Cē̂y Kēä's natural decorations nor waterways.

Ǔm Cē̂y Kēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ǔm Cē̂y Kēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Ǔm Cē̂y Kēä's citizens locals enjoy many vices and lustful appetites. They may have religious sanction for their deeds, or neighbors might trade with them for such things, or they could be followers of some ideology that blesses such pursuits. Their economy or their social organization is usually heavily reliant on such traffic, and to ensure its continuance they may have made bargains with various mortal and immortal powers.

Ǔm Cē̂y Kēä's garrison was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

In Ǔm Cē̂y Kēä hail is always enormous, yet harmlessly plinks off people, creatures, and structures.

The Sylph near Ǔm Cē̂y Kēä are known to be a mutant strain of the creature.

Ǔm Cē̂y Kēä's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves performance art to channel Mysticism energies of tier 2 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5449 m2
    • Cattle and Similar Creatures: 337
    • Poultry: 4047
    • Swine: 269
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 134

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 7
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 6
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 9
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 2
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 2

402 of Ǔm Cē̂y Kēä's population work within a Foundational Occupation.

867 of Ǔm Cē̂y Kēä's population do not work in a formal occupation, but do contribute to the local economy. 80 (6%) are noncontributers.

Points of Interest

The roads leading into Ǔm Cē̂y Kēä possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

The the a goblet of Wild Magic, an a goblet imbued with notable amounts of Wild Magic energies was created near Ug åx̄ruq Ckez by in time immemorial, reportedly some time during the late 2nd century.

History